STLSOLID Manual Download

Section 2

Getting started

2.1 The screen

The start screen
The start screen, before a file is loaded.

The window has three areas:

You can switch tools at any time. The loaded file stays, and each tool keeps its own settings.

2.2 Loading a file

Drag a file onto the stage, or click Choose a file. You can also paste a drawing image from the clipboard with Cmd+V / Ctrl+V.

A mesh loaded in Mesh → Solid
A servo bracket loaded. Its size is in the top-left corner of the stage.

The part's size appears in the top-left corner of the stage (for example 19.3 × 25.0 × 33.0 mm). After a run, the Input mesh table in the report lists its triangle count, whether it is watertight (fully closed), how many bodies it holds, its bounding box, surface area and volume.

To start again with a different file, click New project.

2.3 Input units and scale

The Input units settings with the help text open
Input units. The small i opens a plain-language explanation, shown here for the unit.

Mesh files do not record their units. They are just numbers. stlToSolid works in millimetres, so tell it what the file meant. These two settings are shared by Mesh → Solid, Sliced Loft and X-Ray.

Setting Default What it does
The file's numbers are in mm The unit the file was saved in: mm, cm, inches, feet or metres. The mesh is scaled to millimetres before anything else happens.
…then multiplied by 1 An extra factor on top of the unit. Units can only make a part bigger (cm is ×10, inches ×25.4), so use this to shrink one. For example, 0.1 fixes a part designed in centimetres but saved as millimetres. Leave it at 1 unless the size looks wrong.

The line Longest side as converted shows the result, so you can spot a wrong scale before a long conversion, not after. If the part looks unusually large or small, a yellow Check the size note suggests a unit or factor and offers a one-click Use … button.

Tip: Fusion 360 assumes centimetres for OBJ files. If a part looks 10× too small in stlToSolid but right in Fusion, pick cm.

2.4 Picking bodies

Some files hold several separate pieces ("bodies"). A scanned controller, for example, may have dozens. When that happens a Bodies panel appears at the top of the rail.

Picking bodies in a multi-body file
A controller with 77 bodies. Each body has its own colour in the view and in the list.

Converting only what you need is much faster and uses much less memory.

2.5 Moving around the 3D view

The view toolbar and the ViewCube
The view toolbar sits at the bottom of the 3D view. The ViewCube sits in the top-right corner. The highlighted button is the active drag tool.
Control What it does
Scroll wheel Zooms in and out at the cursor.
ViewCube (top right) Click a face, edge or corner to snap the view, as in Fusion 360.
Orbit (bottom toolbar) Left-drag turns the view.
Pan Left-drag slides the view.
Zoom Left-drag up to zoom in, down to zoom out, at the point you press.
Zoom to fit Frames the whole part.
Eye Hides or shows the model. Slice traces stay visible.
Grid Hides or shows the floor grid.

The coloured triad shows the axes: X red, Y green, Z blue, the same as Fusion 360.